Market prices
Coins paid per unit this round. Tap a good to see its price history.
Price history
Colony standings
Ranked by Prosperity Points. Worth = coins plus goods at today's prices.
Award race
Leaders right now. Final winners are announced on Awards Friday.
Record an action
Every action updates the board right away. Builds: Homes and Fort (2 Lumber, +2), Meeting House (2 Lumber, 1 Tools, +3), Wharf (3 Lumber, 1 Iron, +3), Gristmill (2 Lumber, 1 Iron, 2 Grain, +4), Market Hall (2 Lumber, 6 coins, +4), Schoolhouse (2 Lumber, 1 Tools, 1 Whale Oil, +4), Shipyard (3 Lumber, 1 Naval Stores, 1 Iron, +5), Print Shop (1 each Lumber, Iron, Tools, Whale Oil, Cloth, +5). Each build comes with a craft kit to hand over. Every colony gets a free starter kit on Day 1: a cardboard base plus green and blue paper.
Colony storehouse
Pick a colony to see or fix its goods and coins. The needs line shows what it can cover at the end of the round.
Game settings
The Mystery Root reveal is meant for the Friday reflection, after students decode the Hangul label.
Each round needs: 3 food (Fish, Grain or Rice, at least 2 kinds), 1 Tools (or 1 Iron), and 1 Cloth. All met: +3 points. Each need missed: −1. Any colony-to-colony trade that round: +1. 1700 is a setup year with no needs check. Builds cost goods and earn points every time; each building has a limited number of kits for the whole class. Fish and Grain are colony food, so the ship won't buy them.
Ledger
Every trade, sale and point change, newest first. Recorders can check their Colony Ledger against this.