A structured, immersive simulation where student teams govern fictional nations — managing 7 interconnected resources, negotiating formal trade deals, forging alliances, and building real cities. Piloted April 2026: 97% of students felt more engaged.
Created by Truc Nguyen during her work with Fayette County Public Schools, SimCivic puts student teams in charge of fictional nations — managing 7 resources, negotiating formal trades, forging alliances, and building real physical cities to compete for the highest score.
33 fifth-graders participated (31/33 completed the survey). 93% said they'd do it again. Average enjoyment: 4.2 out of 5. 74% wanted an after-school SimCivic club.
Every round is a new challenge. Every decision has consequences. Will your nation rise to the top — or fall to war, poverty, and poor planning?
Facilitators open the board here. Students open the same edition on their device and enter the join code.
Each edition has its own join codes.